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Perfect for your enemy AI!

The Deathmatch AI Kit includes a set of behavior tree tasks with one goal: eliminate all enemy targets. In order to accomplish this goal the agents will move in formations, take cover, determine the best weapon, and strategically attack the target. The Deathmatch AI Kit allows for team-based and free-for-all deathmatch games using the power of Behavior Designer and the Third Person Controller.

AI agents can handle advanced situations such as:

AI agents can be customized to your game by adjusting the task parameters and rearranging the tasks within the behavior tree.