Third Person Controller
Namespaces | Classes
Opsive.ThirdPersonController.UI Namespace Reference

Namespaces

namespace  Wrappers
 

Classes

class  AbilityIndicatorMonitor
 The AbilityIndicatorMonitor will show and hide the ability indicator UI sprite. More...
 
class  CrosshairsMonitor
 The CrosshairsMonitor will keep the crosshairs UI in sync with the rest of the game. This includes showing the correct crosshairs type and accounting for any recoil. More...
 
class  GenericMonitor
 A generic UI class which will listen for the OnShowUI event. Add this component to any UI objects that should be disabled when the event is fired. More...
 
class  HealthMonitor
 The HealthMonitor will keep the Health UI in sync with the rest of the game. This includes keeping the slider/images up to date when the the health or shield values change. More...
 
class  HitIndicatorMonitor
 The HitIndicatorMonitor will show and reposition the hit indicators UI images to point in the direction that the character was hit. It will also optionally show a flash image when hit. More...
 
class  ImageFader
 Fades the Image in the specified number of seconds. More...
 
class  ItemMonitor
 The ItemMonitor will keep the Item UI in sync with the rest of the game. This includes showing the current item and the amount of ammo that is remaining. More...
 
class  ItemWheelMonitor
 The ItemMonitor keeps the Item UI up to date, including showing the current item and the amount of ammo that is remaining. More...
 
class  ItemWheelSliceMonitor
 The ItemWheelSliceMonitor will keep each slice of the ItemWheel's UI up in sync with the rest of the game. This includes selecting the currently active Item and disabling any slices that correspond to an Item that the character does not have in their inventory. More...
 
class  SniperScopeMonitor
 The SniperScopeMonitor will monitor the visiblity of the scope UI. More...