UFPS Case Studies

Developed from the ground up for the Oculus Rift, the initial prototype of TIME RIFTERS was up and running in just 3 weeks. The game went on to become a finalist in the Oculus/IndieCade 2013 VR Jam and was Greenlit on Steam in less than a month with over 16,000 Yes votes. Be your own teammate in this unique single-player co-op shooter! You have 4 lives. Destroy as many enemies as possible. With each new life you’ll be joined by ghosts of your previous lives.

“The intuitive controls allowed us to give each weapon a unique feel. Player actions like jumping, sprinting & shooting all came to life exactly how we envisioned them. We’ve recommended UFPS to other developers looking for a AAA feel in Unity and look forward to using it in our next project.”

Doug Wolanick

Programmer & Artist, Proton Studio

SLENDER: THE ARRIVAL is a survival horror video game developed by Blue Isle Studios as a sequel to Slender: The Eight Pages, created by Mark Hadley. Blue Isle Studios teamed up with the writers behind the Marble Hornets series to develop a brand new storyline, improved visuals, great replay value, and most importantly, survival horror at its best.
The Arrival officially supports the Oculus Rift for an intensified fear-factor, giving players a brand new, immersive horror experience.

“UFPS saved us a lot of time and has worked flawlessly across 5 platforms. What more could we ask?”

Brenden Frank

Technical Director, Blue Isle Studios

RAMBO is the official mobile game for iOS, Android and Windows Phone. A first person endless runner with intense combat elements, it tells he explosive, blood-filled and gun-toting story of John Rambo, deploying his signature arsenal across a number of treacherous environments.

“Our current flagship title, RAMBO The Mobile Game, which is currently the best selling game on Appstore Ranking at N°1 in the global chart, is based on a customized UFPS mobile. Without this framework it would have been impossible to create RAMBO given the time frame and budget we allocated! We want to thank the development team for this essential Unity package and for their incredible technical support!”

Giuseppe Crugliano

Creative Director, PlayMagic Ltd

SHARK ATTACK DEATHMATCH 2 captures the thrill of underwater multi-player mayhem like no other game. The combat is savage, gritty and brutal. Players hunt each other down in various scenarios and game modes with the constant threat of terrifying sharks joining in on the bloodshed. This heart pounding experience will have you constantly on the edge of your seat.

“Shark Attack Deathmatch 2 is not a typical FPS game as it focuses heavily on underwater combat. UFPS was flexible enough to allow us to build on top of a great framework to achieve incredible results with silky smooth camera movement and utilise a great weapon system. If you are building an FPS game and want to achieve AAA results out the box, you should definitely invest in UFPS.”

Neil Jones

3D Artist, Lighthouse Games Studio

GONE HOME – winner of multiple Game of the Year awards – is an interactive story exploration simulator. You arrive home after a year abroad. You expect your family to greet you, but the house is empty. Something’s not right. Where is everyone? And what’s happened here?

TACOMA is the new game from Fullbright, creators of Gone Home. Amy Ferrier’s first day on Lunar Transfer Station Tacoma is not exactly what she expected. Discover the story of a remote space facility and the crew that lived there. Coming to Xbox One and PC/Mac/Linux in 2016.

“UFPS offers a solid first person controller foundation. Both Gone Home and Tacoma required a lot of customization and UFPS is put together in a way that made it very easy to modify and extend.”

Leon Hartwig

Programmer, Fullbright

GRAVE is a first person, open world survival horror experience. Survive the night with an arsenal of defensive tools, and explore an ever-changing world filled with frightening creatures. Grave is a hybrid of environmental exploration and combative horror, creating constant tension as the player balances exploration and survival.

REFLECTIONS is a real-world adventure game where every action you take has meaningful consequences that radically shape the experience. Your actions flush the black and white environment with color, illustrating your progress and providing clues to what your future might hold. The game fully supports the use of the Oculus Rift.

“It would have cost us tens of thousands of dollars to get something as robust as UFPS from scratch. To be honest I don’t think it’s possible to match UFPS on an indie budget. If you’re making a first-person game in Unity, just use UFPS. You won’t regret it.”

Tristan Moore

Creative Director, Broken Window Studios

ASCEND is a fast paced tactical first person shooter action game set in a near future, cyberpunk world. You are a mercenary fighting proxy wars for rich, powerful corporations, and you have access to the latest cybernetics augmentation, military grade weapons, and freaking mech suits! You are a cybernetic ninja, with guns. The developers of Ascend are also behind the popular acParkour add-on for UFPS.

“If you are thinking of making an FPS a game with Unity, use UFPS, it will save you lots of hours!”


Creative Director, Gamers Frontier

SURVIVING PANGEA is an immersive survival experience like no other. Featuring a revolutionary 3D inventory and crafting system, fluid physics based combat and a dynamic ecosystem, it allows you to explore a detailed open world environment full of unique procedural biomes. It is the distant future. You are on the way back to earth from a mission to deep space. Your ship and entire crew are sucked into a rouge wormhole being sent millions of years into the past.

“If you are making any kind of FPS with Unity, UFPS is simply priceless. Easy to use scripts and easy to modify for your specific project once you get the hang of things.”


Game Designer, Hippiedog Games