The Projectile component extends the Destructable component to allow an object to move using a Rigidbody. The Projectile will keep moving at the specified Speed until it collides with another collider or the Lifespan duration has been reached. When one of these events do happen the Projectile will call the parent Destruction method to do the actual destruction.
How quickly the Projectile should move
The length of time the Projectile should exist before it activates if no collision occurs