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The SpawnSelection component will randomly select a new spawn location out of the SpawnLocations array. SpawnLocations is an array of Transforms and is placed ahead of time while editing the scene. When placing the spawn Transforms, both the position and the rotation of that Transform matter. The object spawned will be facing in the same direction as the spawn Transform. The Character Respawner component will use the Spawn Selection component in order to determine which location to respawn the character at when the character dies.

Spawn Locations
The locations that the object can spawn

<- Respawner
Items ->