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The MuzzleFlash component will slowly fade the Renderer when the component is enabled. The renderer must have the "_TintColor" color defined to be able to apply the fade. A light may optionally be added to the object and that light will be faded at the same rate as the Renderer.

Start Alpha
The alpha value to initialize the muzzle flash material to

Fade Speed
The larger the value the quicker the muzzle flash will fade

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