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The Third Person Controller is not in the “Complete Projects” category of the Asset Store and therefore does not import any project settings. Custom layers are however necessary for certain features to work properly such as the moving platforms or cover. The LayerManager class allows this to happen by defining the layers without the layers having to exist in Unity’s TagManager.

The following custom layers are setup:

Ledge – Layer 22
Climb – Layer 23
Push – Layer 24
Vault - Layer 25
Cover – Layer 26
CharacterCollider– Layer 27
VisualEffect - Layer 28
MovingPlatform – Layer 29
Enemy – Layer 30
Player – Layer 31

These layers should be setup manually in the TagManager for them to be visible on the object which belongs in that layer.

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