I have a VP_Switch in a collider sphere which is inside a Trigger sphere. The user has to interact with the collider inside. It works but not 100% the interact cursor appears only at a certain angles and distances. Like it is affected b the area of the Trigger.
Is this a UFPS problem or is more a Unity problem?
(normally you set a layer mask if I use a normal raycast from the camera, but I want to use UFPS) How can I tell UFPS to ignore the trigger, so that the cursor interacts only with the collider inside?
solved by putting the Trigger in the Unity's IgnoreRaycast layer